Running-based conditioning for team
sports
General vs. specific debate
Part 1
Introduction
There is a recent
trend in team sports to completely ditch the running-based conditioning for the
sake of performing only small-sided games (SSGs). There have been an over-use of
running-based conditioning (i.e. running suicides for 20+min or doing long slow
run for 60min) in the recent history and now the pendulum have swung into
opposite direction – ditching them completely.
The famous German
philosopher Hegel explained this common phenomenon using thesis-antithesis-synthesis
triad, thus one could probably expect the pendulum to swing back to the middle
and stabilize there. In other words, expecting running-based conditioning
solely to get you in a game shape was erroneous as expecting solely SSGs to
bring your game shape even higher. The solution is complementary: both general
(running-based conditioning) and specific (small-sided games) are important and
both need to be utilized in a sound training program. There is time and place
for everything in training.
It is important
to understand couple of important principles that guide my decisions behind running-based
conditioning workouts I create. Even if you don’t agree with me or my positions
and/or programs, you are going to be able to see where I am coming from and
what rationale is behind it. Here are the key principles that guide my
decisions:
- Work capacity development
- Stimulate vs. simulate
- Specificity-Overload trade-off
- Develop vs. express
- Training transfer
- Specific chronic load syndrome
- Volume vs. Intensity
Let’s explain
each of them. I will cover first four in this part and finish up in the second.
Principle #1: Work Capacity
Work capacity in
simple terms is ability to perform SPECIFIC work and recover from it, in short,
medium and long time frames. It is very tied with Production
vs. Production Capacity principle by Stephen Covey, the famous
productivity guru.
Getting athletes
in shape should take into account improving their Production and improving their Production
Capacity as well. What all of this means is that the goal of physical
preparation or any other (i.e. technical, tactical) is not to prepare players
solely for one game, or even worse to improve one sole physiological parameter
(like VO2max, vVO2max, lactate threshold, etc), but rather to prepare them for
the long season full of games and weeks full of specific training sessions. This also means making players available for
both training sessions and games during the long season very important (by
making them injury proof), along with improving their Production capabilities.
Work capacity is
thus same as Production Capacity. Most of the players can play a game anytime
on freshness. They will do it, but
they won’t be able to repeat it, along with being available for technical and
tactical sessions (which are crucial for building skill and expertise). Sometimes
the demands of training might totally differ from demands of playing. And we
tend to overlook this. Take (American)
Football for an example – I am not an expert on it, but some positions don’t do
much running in a game at all. Thus the conditioning (stamina) demands are
pretty much close to zero. Yet, some of those guys are doing a lot of drills and
running in practices. We need to get our athletes ready for both training and
playing (games).
The problem with
work capacity is that it is specific and it takes time to build it, thus specific
workloads have to slowly increase in volume over time. That means you
cannot ride a bike for 3 months only and expect your “game fitness” to be
improved. Your Production might be
improved (probably with increased aerobic capacities), but your ability to
carry specific work and recover from it will go down the drain (if you don’t do
it in parallel – hence the important of complex
approach). The only way to improve
work capacity is to actually participate in you sport and your sport practices.
But that doesn’t mean we can’t tweak it up a little bit.
It is interesting
to note that some players, especially more aerobically fit ones, usually
possess higher work capacity. Those players have higher MAS (maximum aerobic
speed) and they tend to tax their anaerobic reserves less than more anaerobically
dominant athletes. Coaches need to identify those two profiles and maybe tweak
their training: anaerobically dominant athletes have huge Production to
Production Capacity and they tend to be very powerful and quick, thus they
demand more recovery time.
Anyway, all athletes
can work on their weaknesses in higher or lower degree during the specific
periods of the season and in this case that might involve building the aerobic
engine (and anaerobic engine as well) whose improvement can help to
improve work capacity (Production Capacity), along with improving performance
during the training/game (Production). The key is to use general running-based
conditioning as a SUPPLEMENT and COMPLEMENT to specific training. No amount of
solely running-based conditioning will improve you specific work capacity.
That’s why both need to be present in sound training program in higher or lower
degree.
Another key note
to memorize here is that all physical workloads have training effects in both
Production and Production Capacity in different degrees. For example, if
certain methods/exercises don’t yield direct transfer to Production
(performance on the game) it still might yield Production Capacity benefits
(reducing injury risk, help to improve work capacity and availability of the
players) and vice versa.
Principle
#2: Stimulate vs. simulate
There is a lot of
research involving time-motion analysis of sport performance. Thus coaches are
able to provide more specific workout that mimic the game demands.
I have problem
with this – why would you try to mimic the game, when you can actually play it?
Also, a lot of time-motion analysis utilize mean values and we might miss the
most strenuous parts of the game that need to be addressed (I wrote about this
in RSA is Overrated series of articles). Thus, instead of
mimicking game demands (simulate) we should sTimulate it. We should identify the most strenuous game demands
(per position) for our playing style and stimulate with both specific and general
training sessions. This brings me to the next principle, but before I address
that one, we should also remember the first principle (Work Capacity) – we
shouldn’t solely focus on game demands (Production), but also on training
demands that precedes and follow those games (Production Capacity) and that
allow players to be available the whole season.
Principle
#3: Specificity-Overload tradeoff
A lot of coaches
believe that they can solve everything with specific training. One of the
problems with this kind of approach is that there is a tradeoff between
specificity and overload.
Even if a game
demands expression of speed, it doesn’t develop it in a degree
that specific training aimed at speed development do (I will expand on this in
the next principle). Even if a game demands expression of any
technical or tactical skill, it doesn’t develop it in a degree that specific
training aimed at skill development do. Even if a game demands expression
of strength, it doesn’t develop it in a degree that strength
training do. I can go on and on. I will be back to expressions vs. development
later.
Coaches should
understand that the more specific you get, the less overload you can create.
Think of it as a race car. The best way to express all car performance is to
actually drive it. But one cannot expect that tires, engine and brakes get any
better from it (in this particular case they get worse). You need specific
tweaking of them. You need to work on them. But you also need to drive to learn
how to use those new add-ons. Again complementarity – you need both aspects.
Thus, even if you
‘feel your legs’ in 1v1 to 2v2 duels (small sided games), they don’t develop
strength levels like (general) strength training (squats, split squats, RDLs,
lunges, step-ups, calves, etc) do. Even
if you feel your heart beating from 4v4-6v6 small sided games, they don’t
develop specific underlying factors involved in oxygen transport like more
general drills do. This doesn’t mean you should kick out specific work, but
rather complement it with specific/general overloading workloads.
In the recent
study by Casamichana et al.[1]
they compared physical performance during the friendly games and small
sided games (ranging from 3v3 to 7v7 done in three modes: possession, small
goals, big goals with goal keepers) using novel 10Hz GPS analysis. Here is what
they concluded:
…Overall, the literature suggests that SGs do offer
a specific method of training and manage to replicate most of the demands of
competitive matches (14,16,18,37). However, the findings of this study showed
that SGs are limited in relation to specific aspects of fitness, namely,
the insufficient stimulation of high-intensity efforts and the small number
of repeated sprints. This is so with work to rest times that differ
considerably from what occurs in competition.
…At all events, the differences observed in physical
profile might be even greater if SGs were compared with competitive rather
than FMs.
…The results of this study provided evidence for the
difference in activity patterns between SGs and FMs in male semiprofessional
soccer players. Specifically, FMs showed higher demands in the
high-intensity domain, questioning the original assumption of SG specificity.
…Given this, attention should be paid when using
SGs for training prescription because this training method failed to
provide stress on activity variables deemed to potentially promote adaptations
for the development of game repeated sprint and repeated high-intensity
activity
…Indeed, SGs should be used preferably for the
development of greater technical-tactical skills and for aerobic-fitness
development. (My note: here the authors think about more
low-intensity activities at 7-13km/h)
|
What this tells
us is that we cannot overload certain parts of the game by using ONLY small
sided games.
Principle
#4: Develop vs. express
The discussion on
develop vs. express is one of the root principles of training theory. It
does have many forms, like abilities vs. skill, training vs. practice, variety
vs. specificity. I wrote one article covering this important principle that you
can read HERE.
Professor Yuri Verkhoshansky
identified this same dichotomy of the training process, and he stated that two
complementary ways of improving (maximum and/or average) power in competition
exercises are:
1. Increasing the athletes ‘motor potential’ (Specialized Morpho-Functional Structure – Anokhin’s theory of
Functional Systems)
2. Improving the capacity to use that motor
potential (technical/tactical skill – Bernstain’s Motor
Control).
Verkhoshansky
depicted the complementary process of these two dichotomies during the improvements
of sporting result:
Coming back to
our car driving example, when you start driving for the first time you
basically start to learn how to use what you already have (expression – T curve
on the graph). Then as you performance improves (S curve on the graph) you
start to improve the car (development – P curve on the graph). This goes back
and forth, with the intensiveness of both development and expression going
exponentially up (R curve on the graph). This is of course over simplification,
but the concept stands the ground.
Interestingly a
lot of coaches have come to this root problem (being aware of it or not), not
only in team sports, but in sports like powerlifting, marathon, sprint, hammer
throwing, etc. And there are different coaches who lean to one side or another
in higher or lower degree.
For example, Yuri
Verkhoshanky block training system first improves “motor potential” and then
switch to “capacity to use that motor potential” in sequential (block) manner.
You can read more about it HERE.
On the flip side,
one of the best coaches in history of hammer throwing Anatoly Bondarchuk,
utilize more complex approach, where
he is never away from expressing the motor potential in intensive competition
exercises (in this case actually throwing the hammer, using the normal weight
or slightly easier/heavier).
In powerlifting
community there is a huge discussion regarding this concept, but in this case
they identified it as variety vs.
specificity. In Westside Barbell Club method (brainchild of Louie Simmons)
one rotates a bunch of specific exercises every 1-2 weeks during the maximum
effort days (ME). This way, according to Louie one is able to lift heavy all
(or most of ) the time (90+% of 1RM)
without burn-out and platoue (by rotating specific exercises).
On the flip side,
Sheiko method utilize mostly specific lifts (squat, bench, deadlift) with
higher volume and frequency (and thus lower intensity and intensiveness) along
with some assistance lifts. You can read
more about it HERE and HERE.
Renato Canova who
is endurance running coach utilizes same principle to prepare his athletes for
competition. He utilize blocks where he perform runs above and below specific
speed (specific distance pace) and then he ‘funnels’ toward performing
race-pace training. You can read more
about it HERE.
In his Vertical
Jump Bible book Kelly Baggett use the same principle, but he calls it
Horsepower and Movement Efficiency.
Pretty much every
coach has come to this (as I call it) root problem. I solve it by
using complementary approach without leaning too much at either side (and the
lean can change for certain sports, athletes, time of the year).
The key here is to have the dynamic look at it as well.
Nothing (method or exercise) is either developmental
or expression in their very
nature, but vary depending on the sport, level of the athlete, age, training
period, etc. What might be more or less developmental for someone, it might be more
or less expression for other (i.e. squats for vertical jumper vs. squats for
powerlifter).
I like to draw
the following continuum (with vertical jump in mind):
This is very much
in line with previous principle of specificity-overload trade-off.
During one’s
career one method/mean might slide left or right. Also, the same method/mean
might have different positions on develop-express continuum in speed, power,
strength, endurance, tactics, etc. Thus what might have been developmental
speed drills and expression tactical drill might become expression speed drill
later on. The position changes, but the concept is still there. This is
especially visible with youngsters – basically they can develop most qualities
by playing the game and participating in the fun game-like activities.
Thus when it
comes to small sided games, they might be developmental in technical and
tactical way, expression in endurance and speed and they can change the
position on the continuum during one athlete career. At certain level they might
be only that’s needed (more on this later) when it comes to endurance.
In the Part Two I will cover the principles of Training Transfer, Specific Chronic Load Syndrome and Volume vs. Intensity. In the mean time I suggest to check Sebastian Kaindl take on this general vs. specific debate HERE
[1] Casamichana, D, Castellano, J, and Castagna, C. Comparing the
physical demands of friendly matches and small-sided games in semiprofessional
soccer players. J Strength Cond Res 26(3): 837–843, 2012
The production vs production capacity explanation is very useful. I often see the latest craze being implemented, despite previous training methodology being successful.
ReplyDeleteGood point about mean values being used instead of the range to programme sessions.
Great post! There's a deeper key to the "alchemy" of oppositional pairs (or the "Dialectic" as Hegel called it). It's that in any pair of opposites their is a middle point or mean, which is not simply the two opposites. It is something that "resolves" the two opposites. The mean of "Running Based Conditioning" and "Small Sided Games" is maybe something like the Desired Intention or Desired Outcome of training (though it could be argued that the two are not pure opposites at all).
ReplyDeleteThen there is another element, which is "the whole picture" of the three points. Which in this case would be something like "Conditioning-of-the-gait-based-movement-cycle." It's helpful to have a tool like this, since most of our thinking in the modern world is oppositional.
Sure thing Josh - thanks for chiming in. My whole blog is about that kind of complementarity (hence the name). The Squiggle Sense of complementary nature (http://thecomplementarynature.com/wordpress/) helped me to bring two opposite ends into perspective, as both needed and complementary, rather than exclusive, and not just in training only. Every field can identify those two (or more) extremes that seems exclusive at the start (wave~particle, top-down~bottom-up, transmitter~receptor, system~part, etc)
ReplyDelete